AoeStats
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Pilgrims

510107781Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 25m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1479
+17
🇫🇷 Danes · France
1458
+18
🇧🇪 Maya · Belgium
1520
-19
🇺🇸 Mongols · United States
1474
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 1,399 11:48 16:54 — ⛏ Fish Boom into Fire Galleys FC
40 1,033 10:45 14:31 24:30 ⛏ Fish Boom FC
28 721 11:13 14:43 — ⛏ Fish Boom FC into Fire Galleys
27 705 11:36 16:03 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,570 9,759 3,850 800 20,979 20,893
7,015 7,721 1,775 2,290 18,801 18,945
4,350 7,259 3,290 875 15,774 15,965
5,625 7,530 1,235 1,205 15,595 16,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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