AoeStats
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Black Forest

511007780Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 44m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1474
+15
🇬🇧 Bohemians · United Kingdom
1453
+15
🇨🇳 Mapuche · China
1451
+15
🇺🇸 Chinese · United States
1439
+16
🇸🇪 Varangians · Sweden
1495
-17
🇦🇺 Britons · Australia
1459
-16
🇸🇪 Teutons · Sweden
1445
-16
🇹🇼 Persians · Taiwan
1361
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,370 10:39 14:21 27:40 ⛏ Fast Castle
49 2,179 10:43 14:24 38:23 ⛏ Fast Castle
45 1,991 12:33 16:39 29:42 ⛏ Fast Castle
42 1,870 10:24 14:57 33:45 ⛏ Fast Castle
36 1,603 10:43 14:45 28:17 ⛏ Fast Castle
32 1,422 11:05 14:51 26:27 ⛏ Fast Castle
32 1,443 12:10 18:29 25:44 ◆ FC into Fast Imp
23 1,032 9:25 19:25 34:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,150 26,205 16,700 950 70,005 76,516
21,480 21,050 17,015 2,950 62,495 76,255
19,235 19,820 10,635 2,295 51,985 58,214
15,300 19,645 11,450 2,595 48,990 52,445
16,980 20,798 5,735 1,830 45,343 49,367
12,725 16,470 8,585 4,665 42,445 54,315
11,800 14,910 5,795 3,150 35,655 36,178
11,700 8,855 5,615 3,695 29,865 31,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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