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Nomad

510827482Analyzed
4v4 RM · 23h ago on Oct 2, 2026· 67m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Koreans · Sweden
1476
+9
🇸🇪 Sicilians · Sweden
1376
+12
🇸🇪 Lithuanians · Sweden
1135
+22
🇫🇮 Danes · Finland
1112
+22
🇹🇼 Persians · Taiwan
1316
-18
🇭🇰 Sicilians · Hong Kong SAR China
1303
-17
🇺🇸 Malay · United States
1252
-15
🇨🇦 Lithuanians · Canada
1251
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,165 13:04 18:03 39:32 ⛏ Fish Boom FC
37 2,513 14:10 20:35 35:42 ⛏ Fish Boom FC
36 2,427 15:17 18:47 33:24 ⚔ Fish Boom FC into Scouts
34 2,270 13:20 23:30 36:10 ⚔ Fish Boom into Archers FC
32 2,139 14:05 18:22 26:09 ⛏ Fish Boom FC
25 1,711 12:55 24:31 38:55 ⚔ Fish Boom into Towers into Galleys FC
24 1,648 12:44 20:04 37:09 ⛏ Fish Boom FC
16 1,050 14:31 19:25 40:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,630 77,830 23,785 5,885 128,130 138,135
56,365 24,695 19,945 1,550 102,555 109,955
40,935 24,516 25,445 2,650 93,546 100,944
34,240 23,281 15,920 6,690 80,131 91,233
36,290 27,941 12,975 2,900 80,106 80,790
31,660 21,743 13,090 4,115 70,608 76,451
22,525 16,985 11,980 5,650 57,140 62,842
16,450 20,095 5,585 2,865 44,995 46,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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