AoeStats
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Arena

509199871Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 31m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saxons · Spain
1010
+13
🇪🇸 Spanish · Spain
1006
+14
939
+16
🇬🇧 Spanish · United Kingdom
971
-15
🇬🇧 Franks · United Kingdom
968
-15
🇧🇴 Huns · Bolivia
911
-38
Player eAPM Actions Feudal Castle Imperial Opening
44 1,355 10:59 14:59 28:47 ⛏ Fast Castle
40 1,243 12:51 16:32 — ⛏ Fast Castle
29 907 11:51 16:26 — ⛏ Fast Castle
25 781 12:29 15:54 — ⛏ Fast Castle
15 453 10:06 20:05 — ⛏ Fast Castle
14 441 11:36 16:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,420 7,080 1,340 865 17,705 19,002
5,350 4,110 1,620 2,050 13,130 15,806
5,595 2,630 1,435 2,555 12,215 13,173
5,750 2,415 1,790 665 10,620 13,428
5,575 4,135 755 100 10,565 13,276
3,000 3,220 470 750 7,440 9,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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