AoeStats
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MegaRandom

508852373Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 36m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Maya · Colombia
1435
+16
🇳🇱 Danes · Netherlands
1423
+16
🇭🇰 Maya · Hong Kong SAR China
1620
-23
🇨🇳 Danes · China
1249
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 1,136 11:32 15:52 — ⛏ Fast Castle
30 1,080 11:21 15:15 34:16 ⛏ Fast Castle
24 878 10:46 16:32 — ⛏ Fast Castle
23 844 10:57 16:07 33:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,275 12,245 4,975 3,300 33,795 40,369
13,950 9,325 5,785 1,750 30,810 39,463
13,710 7,620 5,400 950 27,680 30,598
8,255 5,220 2,445 1,115 17,035 20,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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