Hill Fort
505487595Analyzed4v4 RM
·
24d ago on Sep 9, 2026·
45m 7s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 52,534 analysed team-game players on Hill Fort.
Rölli
C
Feudal Age
9:59
vs 10:56
top 18%
Castle Age
25:34
vs 18:27
btm 6%
Imperial Age
39:19
vs 36:05
btm 26%
eAPM
19
vs 28
btm 25%
First military
14:24
vs 18:29
top 21%
▲
Fast Feudal Age at 9:59 — faster than 82% of analysed players on Hill Fort
▼
Slow Castle Age at 25:34 — slower than 94% of analysed players on Hill Fort
▼
Low eAPM (19) — busier hands win idle time back
▲
Town centers almost never idle — 12s across the first 25:34
StefaN1337
A
Feudal Age
11:07
vs 10:56
btm 43%
Castle Age
15:55
vs 18:27
top 22%
Imperial Age
32:21
vs 36:05
top 19%
eAPM
32
vs 28
top 39%
First military
29:21
vs 18:29
btm 6%
▲
Fast Castle Age at 15:55 — faster than 78% of analysed players on Hill Fort
▲
Fast Imperial Age at 32:21 — faster than 81% of analysed players on Hill Fort
▼
Loom after the Feudal click (19:12) — usually safest before it
▼
First military only at 29:21 (Composite Bowman) — later than 94% of analysed players on Hill Fort
▲
Town centers almost never idle — 3s across the first 15:54
ertk
B
Feudal Age
10:36
vs 10:56
top 37%
Castle Age
16:38
vs 18:27
top 31%
Imperial Age
34:16
vs 36:05
top 34%
eAPM
19
vs 28
btm 25%
First military
22:58
vs 18:29
btm 23%
▼
Low eAPM (19) — busier hands win idle time back
▲
Town centers almost never idle — 33s across the first 16:38
宫水三叶
B
Feudal Age
11:51
vs 10:56
btm 21%
Castle Age
16:48
vs 18:27
top 33%
Imperial Age
33:34
vs 36:05
top 28%
eAPM
26
vs 28
btm 44%
First military
26:43
vs 18:29
btm 11%
▼
Slow Feudal Age at 11:51 — slower than 79% of analysed players on Hill Fort
▲
Fast Imperial Age at 33:34 — faster than 72% of analysed players on Hill Fort
▼
Loom never researched — one lost villager costs more
▼
First military only at 26:43 (Monk) — later than 89% of analysed players on Hill Fort
▲
Town centers almost never idle — 2s across the first 16:47
shabolobodingdong
C
Feudal Age
12:59
vs 10:56
btm 8%
Castle Age
19:59
vs 18:27
btm 36%
Imperial Age
32:35
vs 36:05
top 21%
eAPM
12
vs 28
btm 8%
First military
26:28
vs 18:29
btm 11%
▼
Slow Feudal Age at 12:59 — slower than 92% of analysed players on Hill Fort
▲
Fast Imperial Age at 32:35 — faster than 79% of analysed players on Hill Fort
▼
Low eAPM (12) — busier hands win idle time back
▼
First military only at 26:28 (Monk) — later than 89% of analysed players on Hill Fort
Jan_Rui
C
Feudal Age
12:40
vs 10:56
btm 10%
Castle Age
19:18
vs 18:27
btm 42%
Imperial Age
29:21
vs 36:05
top 5%
eAPM
21
vs 28
btm 31%
First military
23:37
vs 18:29
btm 21%
▼
Slow Feudal Age at 12:40 — slower than 90% of analysed players on Hill Fort
▲
Fast Imperial Age at 29:21 — faster than 95% of analysed players on Hill Fort
▼
Loom after the Feudal click (20:08) — usually safest before it
▼
Town centers idle 3:37 of the first 19:18 — keep villagers queued
[Weed_arG] Corrix
C
Feudal Age
11:49
vs 10:56
btm 22%
Castle Age
23:17
vs 18:27
btm 13%
Imperial Age
35:49
vs 36:05
top 48%
eAPM
28
vs 28
top 50%
First military
23:22
vs 18:29
btm 21%
▼
Slow Feudal Age at 11:49 — slower than 78% of analysed players on Hill Fort
▼
Slow Castle Age at 23:17 — slower than 87% of analysed players on Hill Fort
▲
Town centers almost never idle — 8s across the first 23:17
jakubpekar
D
Feudal Age
12:27
vs 10:56
btm 12%
Castle Age
23:19
vs 18:27
btm 13%
Imperial Age
41:38
vs 36:05
btm 15%
eAPM
34
vs 28
top 34%
First military
13:35
vs 18:29
top 18%
▼
Slow Feudal Age at 12:27 — slower than 88% of analysed players on Hill Fort
▼
Slow Castle Age at 23:19 — slower than 87% of analysed players on Hill Fort
▼
Slow Imperial Age at 41:38 — slower than 85% of analysed players on Hill Fort
▲
Early military at 13:35 (Archer) — earlier than 82% of analysed players on Hill Fort
▲
Town centers almost never idle — 34s across the first 23:19