AoeStats
← Ritter der Kokosnuss

African Clearing

510737502Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 54m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1689
+14
🇩🇪 Mongols · Germany
1645
+16
🇩🇪 Malians · Germany
1667
-16
🇩🇪 Bengalis · Germany
1612
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 3,593 14:02 19:48 43:05 ⚔ Fish Boom into Scouts
50 2,716 11:56 15:58 — ⛏ Fast Castle
47 2,540 11:48 23:59 39:13 ⚔ Scout Rush
39 2,106 12:38 23:31 45:07 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,285 17,413 21,105 3,100 71,903 74,171
18,725 20,769 10,900 4,370 54,764 57,369
9,800 12,347 6,220 1,515 29,882 31,239
9,360 10,681 6,020 1,250 27,311 28,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.