AoeStats
← ben1guerard

Arabian Desert

509773732Analyzed
1v1 RM · 4d ago on Sep 28, 2026· 52m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
987
+15
🇨🇦 Saxons · Canada
966
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,541 11:59 17:00 29:07 ⛏ Fast Castle
27 1,432 10:07 19:44 35:18 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,935 18,573 10,895 4,100 50,503 59,847
15,725 10,310 11,545 3,350 40,930 45,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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