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Nomad

509599483Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 24m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malay · Spain
1270
+16
🇩🇰 Danes · Denmark
1269
+16
🇳🇴 Byzantines · Norway
1297
-17
🇨🇳 Armenians · China
1247
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 836 13:57 — — ⛏ Fish Boom into Galleys into Fire Galleys
27 645 13:32 21:31 — ⛏ Fish Boom into Fire Galleys FC
23 564 13:06 19:09 — ⛏ Fish Boom FC into Fire Galleys
23 565 13:41 21:43 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,640 6,015 1,360 200 12,215 12,207
4,300 5,675 1,445 750 12,170 12,954
4,490 5,300 1,430 200 11,420 12,297
3,075 5,830 985 100 9,990 11,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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