AoeStats
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Arabia

509227482Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 30m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Danes · Chile
969
+12
🇨🇱 Magyars · Chile
866
+16
🇦🇷 Franks · Argentina
885
-14
🇮🇳 Franks · India
866
-38
Player eAPM Actions Feudal Castle Imperial Opening
46 1,389 9:19 20:47 — ⚔ Scout Rush
33 983 10:36 26:01 — ⚔ Scout Rush
18 546 12:19 23:35 — ⚔ Scout Rush
17 518 14:37 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,205 5,850 3,530 100 18,685 19,611
5,350 4,380 1,300 100 11,130 11,326
5,290 4,135 625 415 10,465 11,113
3,650 2,265 0 0 5,915 7,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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