AoeStats
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African Clearing

510444103Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 39m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1442
+13
🇨🇴 Japanese · Colombia
1369
+16
🇦🇷 Magyars · Argentina
1306
+18
🇦🇷 Vietnamese · Argentina
1296
+19
🇨🇱 Saxons · Chile
1376
-17
🇨🇱 Magyars · Chile
1367
-17
🇨🇱 Koreans · Chile
1350
-16
🇨🇱 Gurjaras · Chile
1343
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,774 12:43 18:10 — ⛏ Fast Castle
44 1,744 13:16 18:40 — ⛏ Fast Castle
43 1,672 11:43 23:58 36:26 ⚔ Scout Rush
43 1,703 13:46 19:20 — ⛏ Fast Castle
43 1,699 12:19 16:06 — ⛏ Fast Castle
36 1,406 13:22 19:02 — ⛏ Fast Castle
34 1,322 14:07 18:37 — ⛏ Fast Castle
34 1,347 12:45 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,700 7,414 1,845 200 30,159 31,431
13,335 12,810 1,110 2,225 29,480 34,182
12,785 8,679 4,625 950 27,039 28,397
13,000 4,973 4,765 910 23,648 23,305
7,375 9,773 5,370 300 22,818 27,699
9,550 8,720 2,545 1,170 21,985 24,447
6,400 5,506 2,900 400 15,206 15,009
4,810 4,244 930 205 10,189 10,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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