AoeStats
← Carmelo maradona

Nomad

510438415Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 39m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
1463
+13
🇭🇰 Tatars · Hong Kong SAR China
1439
+14
🇦🇷 Vietnamese · Argentina
1421
+15
🇺🇸 Dravidians · United States
1372
+17
🇵🇪 Varangians · Peru
1499
-19
🇨🇴 Spanish · Colombia
1459
-17
🇦🇷 Turks · Argentina
1318
-12
🇦🇷 Mongols · Argentina
1307
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,610 13:06 18:42 — ⛏ Fast Castle
40 1,562 13:09 18:16 34:33 ⛏ Fish Boom FC
39 1,539 13:37 18:04 33:27 ⛏ Fish Boom into Galleys FC
37 1,477 13:34 18:05 — ⛏ Fish Boom FC
33 1,319 16:46 21:38 31:48 ⛏ Fish Boom FC into Fire Galleys
32 1,253 12:37 20:17 — ⛏ Fish Boom into Galleys FC into Fire Galleys
21 831 13:07 17:05 29:51 ⛏ Fish Boom FC
20 804 12:12 20:33 38:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,075 19,328 11,345 3,650 49,398 51,097
15,120 18,130 6,425 1,170 40,845 41,633
9,775 14,323 7,440 1,600 33,138 35,585
12,575 11,274 7,260 300 31,409 35,469
9,975 10,824 3,310 2,175 26,284 27,872
8,375 10,993 2,720 1,910 23,998 25,555
6,525 10,827 4,625 850 22,827 24,828
10,825 5,465 3,545 1,520 21,355 22,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.