AoeStats
← Carmelo maradona

Lombardia

510010659Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 51m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
74 3,813 7:18 20:02 34:24 ⚔ Scout Rush
50 2,584 9:19 20:34 34:32 ⚔ Archer Rush
41 2,098 8:25 20:08 49:02 ⚔ Scout Rush
36 1,827 11:20 15:24 36:28 ⛏ Fast Castle
36 1,834 8:52 19:42 34:04 ⚔ Scout Rush
35 1,798 10:05 23:34 40:49 ⚔ Scout Rush
31 1,611 13:18 20:21 34:50 ⛏ Fast Castle
26 1,337 11:10 15:27 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,755 19,494 19,455 3,800 81,504 88,041
33,530 11,276 18,490 4,465 67,761 73,978
18,870 22,965 14,515 4,220 60,570 69,521
26,200 16,166 12,965 1,245 56,576 64,030
17,630 19,389 10,740 1,640 49,399 57,167
24,410 12,277 9,395 2,225 48,307 51,950
21,765 17,337 5,715 2,915 47,732 52,826
16,530 5,344 9,070 2,050 32,994 37,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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