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Baltic

510625598Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 43m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
801
+11
🇩🇪 Varangians · Germany
792
+12
🇦🇲 Bengalis · Armenia
787
+12
🇪🇸 Teutons · Spain
729
+14
🇺🇸 Romans · United States
752
-14
🇻🇪 Vietnamese · Venezuela
752
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🇨🇦 Khmer · Canada
646
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🇪🇸 Persians · Spain
623
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 1,037 11:59 16:43 36:14 ⛏ Fast Castle
18 777 12:37 18:14 33:04 ⛏ Fish Boom FC
17 750 11:44 22:05 37:59 ◆ Fire Galleys FC
16 716 10:20 20:38 33:03 ⚔ Skirmisher Rush
15 675 11:46 16:56 33:19 ⛏ Fast Castle
14 597 9:59 20:44 35:44 ⚔ Skirmisher Rush
14 594 11:21 20:40 — ⚔ FC into Archers
10 437 13:31 22:49 37:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,315 12,790 10,555 950 45,610 51,145
18,975 13,670 8,345 3,070 44,060 49,371
17,915 12,328 10,180 2,460 42,883 45,118
14,855 15,110 6,345 865 37,175 43,265
15,130 12,025 6,480 2,050 35,685 45,118
12,175 12,120 8,870 850 34,015 43,728
12,590 8,051 5,995 2,050 28,686 33,913
7,095 9,715 3,915 1,325 22,050 26,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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