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Lombardia

509467125Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 54m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇲 Italians · Armenia
860
+10
🇩🇪 Spanish · Germany
772
+13
🇷🇺 Mongols · Russia
757
+13
🇧🇷 Malians · Brazil
744
-13
🇺🇸 Varangians · United States
708
-12
🇹🇷 Mongols · Türkiye
693
-11
Player eAPM Actions Feudal Castle Imperial Opening
18 980 10:41 18:36 37:11 ⛏ Fast Castle
13 697 11:51 20:13 35:10 ⛏ Fast Castle
12 651 9:57 20:30 39:11 ⛏ Fast Castle
11 594 12:38 25:07 39:37 ⛏ Fast Castle
9 466 12:51 17:32 37:51 ⛏ Fast Castle
2 99 — — —

Resources

Player Food Wood Gold Stone Spent Collected
29,625 17,953 19,800 3,245 70,623 75,153
33,185 16,191 9,005 2,130 60,511 70,604
14,350 25,365 14,465 3,925 58,105 66,161
15,070 19,921 13,670 3,195 51,856 62,022
18,695 8,500 9,125 6,390 42,710 47,715
1,250 475 0 0 1,725 2,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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