AoeStats
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Arena

509865793Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 7m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
975
+10
🇩🇪 Turks · Germany
974
+10
🇦🇲 Byzantines · Armenia
943
+11
🇧🇪 Inca · Belgium
785
+18
🇪🇸 Turks · Spain
864
-13
🇨🇱 Tupi · Chile
858
-13
🇩🇪 Portuguese · Germany
821
-12
🇺🇸 Franks · United States
793
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 442 — — —
46 328 — — —
21 149 — — —
21 153 — — —
16 114 — — —
15 110 — — —
14 97 — — —
14 97 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 150 50 0 1,450 1,226
1,050 175 50 0 1,275 1,376
800 250 50 0 1,100 1,495
700 250 50 0 1,000 1,211
700 250 0 0 950 1,203
750 175 0 0 925 1,225
700 225 0 0 925 1,026
250 125 50 0 425 560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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