AoeStats
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Baltic

510855692Analyzed
3v3 RM · 23h ago on Oct 2, 2026· 79m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1048
+17
🇩🇪 Koreans · Germany
1048
+17
🇹🇷 Vikings · Türkiye
1036
+18
🇹🇷 Varangians · Türkiye
1098
-18
🇹🇷 Goths · Türkiye
1071
-17
🇹🇷 Mongols · Türkiye
1066
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 2,095 13:20 18:46 39:18 ⛏ Fish Boom FC
22 1,764 11:41 16:28 31:21 ⛏ Fast Castle
17 1,361 11:00 16:34 32:17 ⛏ Fish Boom FC
17 1,319 11:00 27:19 41:10 ⚔ Scout Rush
16 1,248 15:16 22:11 49:04 ⛏ Fish Boom FC
12 939 12:06 16:39 43:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,795 43,055 31,400 950 141,200 152,729
57,455 46,289 17,440 3,135 124,319 128,355
50,180 45,257 19,170 8,665 123,272 133,248
37,795 36,300 25,685 5,005 104,785 117,502
44,050 32,411 15,435 2,250 94,146 111,560
43,575 21,478 13,165 2,800 81,018 87,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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