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Arena

510091357Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 36m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1297
+16
🇸🇬 Burgundians · Singapore
1297
+16
🇨🇳 Varangians · China
1270
+17
🇲🇽 Hindustanis · Mexico
1235
+19
🇨🇭 Bohemians · Switzerland
1346
-19
🇦🇷 Teutons · Argentina
1315
-18
🇭🇺 Vietnamese · Hungary
1307
-17
🇹🇼 Poles · Taiwan
1218
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,154 10:44 14:29 34:06 ⛏ Fast Castle
41 1,487 10:07 14:28 26:40 ⛏ Fast Castle
38 1,390 10:03 13:45 34:57 ⛏ Fast Castle
36 1,296 10:34 — — ⚔ Drush
30 1,078 10:58 14:55 28:31 ⛏ Fast Castle
29 1,046 10:42 14:52 — ⛏ Fast Castle
21 782 9:56 15:28 34:45 ⛏ Fast Castle
19 704 9:11 25:57 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,210 8,455 16,645 850 51,160 54,110
13,950 16,720 8,555 855 40,080 43,204
14,010 11,040 4,875 2,250 32,175 36,147
13,515 9,555 4,085 1,150 28,305 29,873
9,550 8,503 2,760 2,150 22,963 30,494
9,600 6,970 3,400 1,770 21,740 22,845
6,910 6,085 1,880 850 15,725 16,621
3,725 3,110 130 605 7,570 8,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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