AoeStats
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MegaRandom

509284547Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 28m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1269
+13
🇺🇾 Mongols · Uruguay
1250
+14
🇺🇾 Persians · Uruguay
1235
+15
🇹🇼 Goths · Taiwan
1234
-15
🇦🇺 Vietnamese · Australia
1206
-14
🇺🇸 Celts · United States
1193
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 805 11:46 16:04 — ⛏ Fish Boom FC
26 728 12:26 17:37 — ⛏ Fish Boom FC
21 598 11:12 15:55 — ⛏ Fish Boom FC
19 547 14:24 20:09 — ⛏ Fish Boom FC
18 516 11:14 15:13 — ⛏ Fish Boom FC
16 440 10:03 19:15 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
7,165 8,641 3,100 980 19,886 21,182
8,300 9,985 1,280 200 19,765 22,493
6,080 8,725 2,080 240 17,125 18,426
7,710 5,820 385 850 14,765 19,769
5,350 5,635 1,340 1,600 13,925 15,196
5,220 4,549 1,290 110 11,169 12,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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