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Fortress

509282642Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 18m 23s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
1311
+13
🇩🇪 Mongols · Germany
1220
+16
🇺🇸 Japanese · United States
1175
+18
🇩🇪 Georgians · Germany
1163
+19
🇹🇼 Goths · Taiwan
1252
-18
🇹🇼 Danes · Taiwan
1241
-17
🇦🇺 Vietnamese · Australia
1222
-16
🇨🇳 Italians · China
1203
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 496 7:32 12:24 — ⛏ Fast Castle
22 413 7:11 13:04 — ⛏ Fast Castle
18 332 6:36 11:20 — ⛏ Fast Castle
18 324 7:45 13:10 — ⛏ Fast Castle
17 311 7:40 11:30 — ⛏ Fast Castle
17 306 10:30 16:43 — ⛏ Fast Castle
16 300 7:17 11:16 — ⛏ Fast Castle
16 303 6:41 12:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,575 4,490 475 300 9,840 10,204
4,575 3,845 250 300 8,970 9,517
4,350 3,688 200 400 8,638 9,396
4,025 2,953 570 310 7,858 9,403
4,595 2,220 845 130 7,790 8,211
3,325 2,900 1,520 0 7,745 8,340
3,750 3,195 325 320 7,590 8,701
3,730 3,110 405 200 7,445 8,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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