AoeStats
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Lombardia

510042755Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 65m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1412
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Player eAPM Actions Feudal Castle Imperial Opening
50 3,309 8:47 17:43 30:49 ⛏ Fast Castle
47 3,079 9:31 19:02 35:19 ⛏ Fast Castle
46 3,012 9:33 14:55 32:47 ⛏ Fast Castle
44 2,902 8:01 20:44 33:53 ⚔ Scout Rush
37 2,417 8:52 18:29 31:11 ⚔ Scout Rush
36 2,372 9:57 17:33 32:43 ⚔ Scout Rush
35 2,312 10:07 22:48 35:25 ⚔ Scout Rush
35 2,298 10:39 21:43 35:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,845 69,260 11,550 16,685 139,340 148,147
60,865 30,180 33,675 1,945 126,665 130,158
37,415 32,671 27,885 5,130 103,101 127,857
39,800 32,996 22,550 2,255 97,601 109,206
24,390 31,865 37,475 2,700 96,430 111,554
21,665 37,782 23,580 4,795 87,822 108,943
53,495 15,678 11,045 3,765 83,983 87,879
30,020 28,785 17,550 3,000 79,355 84,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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