AoeStats
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Arabia

509577638Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 48m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Gurjaras · France
1402
+9
🇫🇷 Saracens · France
1329
+11
🇫🇷 Ethiopians · France
930
+27
🇦🇺 Khmer · Australia
1226
-16
🇦🇺 Mongols · Australia
1216
-16
🇦🇺 Varangians · Australia
1201
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,544 7:31 25:31 — ⚔ Scout Rush
44 2,128 10:02 13:38 36:05 ⛏ Fast Castle
40 1,912 9:03 28:51 — ⚔ Archers into Skirms
40 1,938 8:47 21:45 41:15 ⚔ Scout Rush
22 1,071 9:50 25:37 37:02 ⚔ Archer Rush
22 1,040 9:37 24:56 44:51 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,080 11,929 14,655 2,830 68,494 72,845
20,735 10,560 6,715 3,535 41,545 47,838
9,385 12,941 8,360 1,500 32,186 36,138
12,740 11,037 5,530 1,610 30,917 35,680
10,845 10,616 5,545 1,560 28,566 30,703
8,575 9,821 8,595 1,550 28,541 30,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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