AoeStats
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Arabia

508758194Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 46m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1304
+17
🇦🇷 Aztecs · Argentina
1180
+21
🇧🇷 Britons · Brazil
1312
-19
🇧🇷 Varangians · Brazil
1306
-19
Player eAPM Actions Feudal Castle Imperial Opening
60 2,787 9:13 25:43 43:46 ⚔ Scout Rush
45 2,084 9:47 22:26 41:17 ⚔ Archer Rush
38 1,767 9:21 25:09 45:38 ⚔ Scout Rush
38 1,754 9:25 25:09 38:52 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,150 17,244 16,080 1,150 45,624 49,864
20,875 8,332 10,500 210 39,917 42,539
17,500 7,373 8,370 750 33,993 35,664
9,175 10,494 9,160 230 29,059 30,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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