AoeStats
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Arabia

510762570Analyzed
3v3 RM · 20h ago on Oct 2, 2026· 49m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1187
+11
🇹🇼 Goths · Taiwan
1068
+15
🇹🇼 Franks · Taiwan
1063
+16
🇯🇵 Lithuanians · Japan
1065
-14
🇨🇳 Gurjaras · China
1064
-14
🇨🇳 Vietnamese · China
1063
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,408 11:04 15:38 35:51 ⛏ Fast Castle
31 1,537 10:10 16:29 29:55 ⛏ Fast Castle
31 1,550 12:40 17:13 35:12 ⛏ Fast Castle
29 1,448 11:55 16:59 36:40 ⛏ Fast Castle
23 1,143 10:01 18:20 39:43 ⛏ Fast Castle
23 1,162 12:54 20:21 40:25

Resources

Player Food Wood Gold Stone Spent Collected
23,675 16,290 10,305 3,000 53,270 62,143
18,775 19,025 9,410 2,280 49,490 55,391
20,360 11,725 7,685 3,325 43,095 47,640
18,150 7,018 9,665 780 35,613 43,189
11,005 8,915 4,975 2,345 27,240 33,657
9,400 7,695 3,595 1,500 22,190 25,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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