AoeStats
← Condorito17

African Clearing

510838792Analyzed
3v3 RM · 20h ago on Oct 2, 2026· 63m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
1405
+15
🇨🇴 Berbers · Colombia
1377
+17
🇨🇱 Magyars · Chile
1364
+17
🇭🇺 Huns · Hungary
1517
-21
🇭🇺 Khitans · Hungary
1333
-14
🇭🇺 Varangians · Hungary
1323
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,986 13:43 17:27 38:38 ⛏ Fast Castle
36 2,248 11:39 26:10 59:49 ⚔ Scout Rush
31 1,924 12:00 22:26 47:24 ⚔ Scout Rush
30 1,895 12:52 22:09 45:43 ⚔ Scout Rush
27 1,707 14:10 18:41 44:19 ⚔ FC into Skirms
25 1,607 11:48 33:33 45:47 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,315 27,908 17,620 3,800 74,643 85,408
34,485 12,558 23,350 2,750 73,143 75,837
34,630 15,694 15,670 2,950 68,944 77,875
25,845 16,863 16,410 3,100 62,218 79,851
22,605 17,877 11,710 2,555 54,747 58,092
26,570 12,542 7,650 3,700 50,462 51,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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