AoeStats
← enyaar

MegaRandom

509449920Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 47m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1258
+11
🇩🇪 Huns · Germany
1152
+16
🇦🇹 Varangians · Austria
1155
-14
🇦🇹 Chinese · Austria
1130
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,710 10:33 21:19 36:48 ⛏ Fish Boom FC
30 1,410 9:44 20:50 42:13 ⛏ Fish Boom into Fire Galleys into Galleys FC
25 1,193 10:34 23:47 36:46 ⚔ Archer Rush
22 1,062 12:24 19:39 45:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,965 13,993 14,235 1,785 49,978 55,214
14,140 15,100 8,660 2,250 40,150 44,950
11,775 12,261 7,470 1,585 33,091 36,297
8,875 11,713 6,170 2,325 29,083 32,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.