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Black Forest

509279921Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 71m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Danes · Brazil
580
+15
🇧🇷 Khmer · Brazil
534
+16
🇧🇷 Vikings · Brazil
513
+17
🇲🇽 Khmer · Mexico
490
+18
🇹🇷 Romans · Türkiye
579
-17
🇮🇹 Bengalis · Italy
540
-17
🇮🇳 Portuguese · India
534
-16
🇭🇰 Britons · Hong Kong SAR China
521
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,772 12:05 19:38 30:58 ⛏ Fast Castle
24 1,708 12:12 21:42 31:11 ⛏ Fast Castle
20 1,433 11:38 27:10 45:03 ⛏ Fast Castle
18 1,256 18:12 30:17 52:02 ⛏ Fast Castle
14 1,027 15:31 26:14 33:24 ⛏ Fast Castle
14 973 12:01 28:52 45:07 ⛏ Fast Castle
12 890 12:15 20:44 38:26 ⛏ Fast Castle
11 777 16:10 31:05 57:39

Resources

Player Food Wood Gold Stone Spent Collected
43,540 29,040 18,420 5,560 96,560 107,331
33,515 20,918 21,200 1,950 77,583 90,838
32,085 19,800 17,815 4,405 74,105 99,951
21,020 21,045 18,990 4,330 65,385 99,219
20,745 15,881 16,815 2,805 56,246 69,417
18,780 16,885 12,965 3,265 51,895 60,625
17,100 26,135 5,405 3,120 51,760 52,816
15,080 7,458 9,715 100 32,353 34,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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