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Arena

509470939Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 63m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1453
+15
🇹🇼 Celts · Taiwan
1428
+16
🇮🇳 Magyars · India
1289
+21
🇫🇷 Italians · France
1259
+22
🇩🇪 Saxons · Germany
1461
-20
🇵🇹 Tupi · Portugal
1418
-19
🇩🇪 Dravidians · Germany
1412
-19
🇫🇷 Persians · France
1357
-16
Player eAPM Actions Feudal Castle Imperial Opening
70 4,454 12:13 16:05 36:43 ⛏ Fast Castle
64 4,034 10:07 13:45 34:42 ⛏ Fast Castle
57 3,614 10:28 14:25 49:02 ⛏ Fast Castle
53 3,325 10:24 14:13 40:03 ⛏ Fast Castle
42 2,639 10:22 14:24 26:55 ⛏ Fast Castle
31 1,938 10:03 14:14 27:46 ⛏ Fast Castle
27 1,723 10:05 13:43 27:16 ⛏ Fast Castle
27 1,707 11:24 15:00 37:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,990 32,950 44,090 5,050 146,080 148,110
48,175 41,490 28,525 4,470 122,660 123,541
30,445 31,010 22,450 2,245 86,150 87,548
37,300 26,985 17,680 2,160 84,125 93,363
39,760 28,610 11,470 1,750 81,590 95,209
28,130 31,510 16,300 4,750 80,690 81,537
19,450 40,265 19,020 1,540 80,275 89,812
27,015 27,706 21,595 2,800 79,116 99,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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