AoeStats
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Oasis

510210812Analyzed
2v2 RM · 11h ago on Sep 30, 2026· 63m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
872
+16
🇺🇸 Britons · United States
850
+32
🇺🇸 Muisca · United States
871
-16
🇺🇸 Vietnamese · United States
866
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,512 12:25 20:43 42:59 ⛏ Fast Castle
21 1,354 11:33 21:16 44:48 ⛏ Fast Castle
20 1,249 11:44 15:58 38:54 ⛏ Fast Castle
14 878 12:49 18:08 42:53 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
32,050 46,640 18,405 4,910 102,005 130,175
23,710 21,410 14,465 3,050 62,635 68,396
18,145 19,476 11,620 2,800 52,041 55,236
12,130 11,235 7,420 2,530 33,315 43,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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