AoeStats
← LazyGuy

MegaRandom

510911195Analyzed
4v4 RM · 12h ago on Oct 3, 2026· 58m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1043
+14
🇺🇸 Italians · United States
1006
+16
🇲🇽 Lithuanians · Mexico
1005
+16
🇨🇦 Celts · Canada
965
+19
🇻🇳 Franks · Vietnam
1042
-18
🇵🇪 Aztecs · Peru
1041
-17
🇨🇳 Danes · China
997
-16
🇰🇷 Spanish · South Korea
944
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,628 10:46 20:42 36:28 ⚔ Scout Rush
40 2,375 13:41 22:39 57:32 ⚔ Fish Boom into Archers
32 1,875 12:43 19:07 37:09 ⚔ Archers into Skirms
31 1,851 11:27 23:23 38:26 ⚔ Archer Rush
28 1,663 11:31 15:56 44:00 ⛏ Fast Castle
24 1,443 11:04 21:47 39:20 ⚔ Scout Rush
21 1,223 10:55 17:31 37:57 ⛏ Fast Castle
13 752 11:51 18:38 37:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,290 21,920 15,095 4,750 80,055 88,358
28,250 17,830 23,920 2,850 72,850 85,642
28,895 19,146 16,000 3,770 67,811 70,547
23,235 16,637 14,635 115 54,622 59,802
27,645 11,225 7,760 6,150 52,780 63,553
26,085 7,310 14,295 4,835 52,525 57,005
16,730 20,059 10,835 2,000 49,624 51,973
18,645 10,751 7,630 1,500 38,526 43,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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