AoeStats
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Nomad

510822224Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 45m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Romans · Sweden
1293
+13
🇸🇪 Japanese · Sweden
1236
+15
🇸🇪 Varangians · Sweden
1234
+15
🇸🇪 Vietnamese · Sweden
1087
+21
🇮🇳 Dravidians · India
1260
-18
🇬🇧 Malians · United Kingdom
1212
-16
🇫🇷 Franks · France
1209
-16
🇹🇷 Celts · Türkiye
1158
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,575 13:08 18:47 — ⚔ Fish Boom into Scouts
33 1,515 16:05 20:18 40:12 ⛏ Fish Boom FC
30 1,367 14:19 18:30 — ⛏ Fish Boom FC
28 1,283 13:53 25:32 — ⚔ Fish Boom into M@A into Towers
23 1,030 13:27 32:57 — ⚔ Fish Boom into Scouts
21 960 12:42 22:18 33:10 ⛏ Fish Boom into Galleys FC
21 943 13:57 18:35 — ⛏ Fish Boom FC
18 811 14:47 21:11 45:06 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,265 12,297 14,505 950 48,017 52,290
16,210 14,350 2,915 2,200 35,675 36,476
15,485 12,705 5,525 1,275 34,990 36,175
8,175 11,775 5,180 2,350 27,480 34,857
8,575 7,891 2,445 1,810 20,721 21,691
6,240 7,950 4,010 2,380 20,580 21,837
4,820 7,530 650 305 13,305 13,415
5,030 5,307 820 1,855 13,012 14,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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