AoeStats
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Nomad

510814733Analyzed
4v4 RM · 3h ago on Oct 2, 2026· 47m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1275
+14
🇹🇼 Franks · Taiwan
1238
+16
🇹🇼 Magyars · Taiwan
1228
+16
🇹🇼 Britons · Taiwan
1216
+16
🇸🇪 Lithuanians · Sweden
1312
-19
🇸🇪 Malians · Sweden
1253
-17
🇸🇪 Vietnamese · Sweden
1250
-16
🇸🇪 Britons · Sweden
1097
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 1,805 13:16 17:44 44:10 ⛏ Fish Boom FC
36 1,687 14:42 18:50 41:23 ⛏ Fish Boom FC
35 1,663 14:19 19:01 34:33 ⛏ Fish Boom FC
33 1,568 12:38 21:34 39:18 ⚔ Fish Boom FC into Archers
24 1,151 14:53 21:19 36:10 ⚔ Fish Boom into Towers FC
22 1,039 13:30 17:17 35:47 ⛏ Fish Boom FC
21 1,009 12:14 23:28 42:46 ⛏ Fish Boom into Galleys
20 968 13:41 21:13 35:45 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,745 13,485 17,090 1,700 56,020 62,994
13,650 19,824 8,615 2,000 44,089 45,217
15,760 15,688 6,050 1,900 39,398 40,793
17,235 11,480 8,375 1,050 38,140 48,585
16,065 14,298 5,145 2,225 37,733 37,727
13,375 12,960 6,885 4,175 37,395 40,579
14,740 13,700 5,790 2,445 36,675 39,256
12,065 13,785 7,375 2,600 35,825 43,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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