AoeStats
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Arabia

510809691Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 31m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1377
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1329
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1254
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1269
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🇬🇧 Varangians · United Kingdom
1192
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🇸🇪 Britons · Sweden
1106
-9
Player eAPM Actions Feudal Castle Imperial Opening
61 1,894 8:28 22:47 — ⚔ Archer Rush
56 1,743 9:31 24:52 — ⚔ Archer Rush
44 1,378 9:45 24:13 — ⚔ Scout Rush
41 1,291 9:29 24:08 — ⚔ Scout Rush
35 1,104 10:59 18:14 — ⛏ Fast Castle
31 961 10:01 24:04 — ⚔ Scout Rush
25 784 9:22 28:15 — ⚔ Scout Rush
20 615 9:22 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,945 5,813 2,645 100 19,503 20,127
5,575 6,773 3,965 200 16,513 17,621
4,925 7,020 4,155 0 16,100 16,854
8,335 4,833 2,675 100 15,943 16,508
9,375 4,886 1,570 100 15,931 17,015
8,320 4,025 2,175 130 14,650 16,154
5,750 3,819 880 260 10,709 11,693
4,090 4,390 1,335 0 9,815 9,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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