AoeStats
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Arena

510480103Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 44m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Turks · India
1465
+8
🇫🇷 Vietnamese · France
1368
+12
🇮🇳 Saracens · India
1341
+13
🇨🇳 Goths · China
1337
+13
🇨🇳 Burgundians · China
1311
-13
🇨🇳 Saxons · China
1303
-13
🇨🇳 Khitans · China
1302
-12
🇨🇳 Turks · China
1176
-8
Player eAPM Actions Feudal Castle Imperial Opening
54 2,412 10:04 14:26 37:44 ⛏ Fast Castle
49 2,219 9:49 13:54 35:34 ⛏ Fast Castle
45 2,014 11:03 14:59 40:30 ⛏ Fast Castle
39 1,744 10:14 14:20 24:08 ⛏ Fast Castle
38 1,719 11:30 16:09 33:10 ⛏ Fast Castle
26 1,172 10:21 14:21 34:36 ⛏ Fast Castle
23 1,044 10:30 14:36 42:00 ⛏ Fast Castle
21 957 10:39 16:21 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,770 25,005 13,215 1,850 56,840 79,044
21,025 17,435 10,210 950 49,620 56,475
23,690 10,685 11,955 950 47,280 51,543
19,065 13,305 13,600 850 46,820 58,522
12,865 12,265 9,455 1,400 35,985 43,131
19,130 10,428 3,840 1,900 35,298 39,670
14,940 6,855 8,770 985 31,550 33,136
11,845 10,565 5,360 2,350 30,120 33,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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