AoeStats
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Arena

510687548Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 48m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Mongols · Pakistan
810
+13
🇨🇳 Goths · China
807
+13
🇲🇽 Japanese · Mexico
773
+14
🇲🇽 Danes · Mexico
746
+15
🇲🇽 Saracens · Mexico
803
-17
🇲🇽 Romans · Mexico
766
-15
🇲🇽 Huns · Mexico
701
-12
🇲🇽 Italians · Mexico
669
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,524 10:22 17:24 28:21 ⛏ Fast Castle
28 1,376 10:58 16:03 32:00 ⛏ Fast Castle
27 1,299 11:22 16:10 31:51 ⛏ Fast Castle
21 1,044 13:15 17:40 34:55 ⛏ Fast Castle
19 950 9:21 15:00 29:38 ⛏ Fast Castle
18 853 13:16 19:17 34:26 ⛏ Fast Castle
18 863 11:34 18:31 35:13 ⛏ Fast Castle
10 467 11:06 19:11 36:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,510 23,290 9,310 1,000 64,110 66,394
25,470 17,630 9,410 3,000 55,510 76,939
21,210 17,300 13,535 2,250 54,295 56,991
20,645 10,640 6,505 1,870 39,660 53,668
18,175 9,840 8,515 2,180 38,710 60,102
13,780 11,345 8,875 2,080 36,080 43,804
13,175 6,810 6,845 2,545 29,375 35,879
8,975 10,745 4,090 1,840 25,650 27,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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