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Lombardia

510204524Analyzed
2v2 RM · 18h ago on Sep 29, 2026· 63m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
767
+14
🇫🇷 Vietnamese · France
687
+18
🇺🇸 Mongols · United States
785
-18
🇨🇴 Varangians · Colombia
675
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,969 12:19 16:43 39:25 ⛏ Fast Castle
22 1,368 12:52 17:57 41:47 ⛏ Fast Castle
19 1,191 11:48 15:29 42:51 ⛏ Fast Castle
17 1,078 12:39 17:16 39:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,525 30,335 16,755 950 74,565 77,129
22,810 15,649 21,670 1,500 61,629 69,696
22,035 23,415 9,415 3,080 57,945 62,849
18,795 15,014 8,260 1,350 43,419 55,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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