AoeStats
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Black Forest

510318537Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 22m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Danes · Vietnam
919
+15
🇦🇷 Franks · Argentina
911
+16
🇻🇳 Mongols · Vietnam
899
+16
🇹🇼 Sicilians · Taiwan
846
+19
🇦🇷 Bohemians · Argentina
921
-17
🇨🇳 Khmer · China
907
-17
🇦🇷 Magyars · Argentina
898
-16
🇩🇪 Hindustanis · Germany
885
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 638 12:41 20:42 — ⛏ Fast Castle
28 627 10:40 15:41 — ⛏ Fast Castle
25 572 10:09 16:42 — ⛏ Fast Castle
20 447 11:33 20:07 — ⛏ Fast Castle
19 426 14:43 20:09 — ⛏ Fast Castle
13 304 10:48 15:50 — ⛏ Fast Castle
13 296 11:34 17:52 — ⛏ Fast Castle
12 265 13:03 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,575 3,895 250 300 9,020 9,658
4,525 2,895 500 850 8,770 10,091
4,350 3,535 350 300 8,535 8,821
4,600 3,480 350 100 8,530 9,800
4,325 2,958 450 375 8,108 9,812
4,145 3,360 250 200 7,955 9,058
3,140 1,708 430 650 5,928 7,485
3,650 1,440 250 240 5,580 7,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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