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Arena

510749210Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 85m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1268
+16
🇨🇳 Franks · China
1268
+16
🇭🇰 Inca · Hong Kong SAR China
1267
+16
🇲🇽 Bohemians · Mexico
1262
+16
🇬🇧 Mongols · United Kingdom
1309
-18
🇹🇷 Persians · Türkiye
1261
-16
🇩🇪 Varangians · Germany
1231
-15
🇮🇶 Cumans · Iraq
1231
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 4,616 8:54 13:06 29:41 ⛏ Fast Castle
44 3,768 9:00 22:43 32:38 ⛏ Fast Castle
43 3,691 10:34 14:36 43:34 ⛏ Fast Castle
33 2,833 11:24 15:33 31:43 ⛏ Fast Castle
33 2,843 9:49 14:22 48:05 ⛏ Fast Castle
28 2,386 9:41 13:56 39:41 ⛏ Fast Castle
25 2,145 11:37 16:38 31:52 ⛏ Fast Castle
20 1,722 10:50 14:56 31:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
98,060 63,920 21,715 2,250 185,945 189,010
99,865 51,030 24,320 3,850 179,065 184,588
82,825 44,265 27,065 5,000 159,155 181,170
77,385 29,015 42,865 6,150 155,415 163,172
68,590 60,964 18,810 6,150 154,514 162,354
77,600 30,370 20,430 2,020 130,420 137,101
49,805 48,943 26,385 4,360 129,493 154,589
59,530 36,150 27,705 1,630 125,015 128,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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