AoeStats
← DarkSaintOfWar

Arena

509785350Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 49m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
802
+10
🇵🇱 Teutons · Poland
710
+13
🇹🇷 Turks · Türkiye
707
+13
🇺🇸 Saxons · United States
643
+16
🇺🇸 Mongols · United States
693
-15
🇲🇽 Khmer · Mexico
671
-14
🇺🇸 Japanese · United States
652
-13
🇺🇸 Vietnamese · United States
583
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 2,310 10:50 23:09 39:16 ⚔ M@A Rush
25 1,233 13:14 27:12 — ⚔ Archers into Skirms
23 1,112 11:44 19:09 37:40 ⛏ Fast Castle
14 680 11:23 18:22 33:45 ⛏ Fast Castle
11 540 19:08 28:32 35:17 ⛏ Fast Castle
9 460 18:51 27:52 39:00 ⛏ Fast Castle
8 403 12:25 18:54 44:01 ⛏ Fast Castle
7 324 14:29 24:31 43:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,960 20,535 11,535 1,600 59,630 67,045
18,810 17,310 8,500 2,445 47,065 52,605
16,995 15,740 8,750 2,050 43,535 53,144
18,205 8,370 9,385 3,300 39,260 48,525
14,185 11,775 8,905 2,850 37,715 51,074
11,325 10,895 5,835 1,700 29,755 35,900
8,250 12,930 4,385 2,250 27,815 28,134
9,785 10,825 5,060 1,565 27,235 36,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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