Four Lakes
509322475Analyzed1v1 RM
·
6d ago on Sep 26, 2026·
44m 39s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
DukeClapperOfCheekville's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
安心
B
Feudal Age
10:15
vs 10:51
top 30%
Castle Age
21:36
vs 20:09
btm 34%
Imperial Age
38:51
vs 36:23
btm 32%
eAPM
39
vs 32
top 34%
First military
5:43
vs 12:45
top 0%
▲
Fast Feudal Age at 10:15 — faster than 70% of analysed players on Four Lakes
▼
Loom after the Feudal click (9:00) — usually safest before it
▲
Early military at 5:43 (Militia) — earlier than 100% of analysed players on Four Lakes
▲
Town centers almost never idle — 0s across the first 21:35
DukeClapperOfCheekville
A
Feudal Age
10:26
vs 10:51
top 36%
Castle Age
15:25
vs 20:09
top 4%
Imperial Age
42:27
vs 36:23
btm 15%
eAPM
51
vs 32
top 18%
First military
12:55
vs 12:45
btm 48%
▲
Fast Castle Age at 15:25 — faster than 96% of analysed players on Four Lakes
▼
Slow Imperial Age at 42:27 — slower than 85% of analysed players on Four Lakes
▲
High eAPM (51) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 15:25