AoeStats
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Lombardia

509743951Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 52m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Britons · Uruguay
1230
+14
🇺🇸 Lithuanians · United States
1183
+16
🇺🇸 Spanish · United States
1176
+16
🇩🇪 Varangians · Germany
1257
-18
🇩🇪 Wu · Germany
1239
-18
🇩🇪 Franks · Germany
1038
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 3,171 10:06 20:29 31:13 ⚔ Scout Rush
39 2,061 10:12 16:02 30:19 ⚔ FC into Archers
30 1,569 11:03 15:18 36:09 ⛏ Fast Castle
30 1,572 9:41 17:41 31:27 ⛏ Fast Castle
25 1,318 10:29 16:11 30:38 ⚔ Scout Rush
12 603 11:19 15:49 40:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,935 21,793 18,545 2,265 76,538 82,307
24,880 21,815 19,615 3,370 69,680 87,888
30,960 18,398 9,800 3,350 62,508 69,659
14,950 22,453 18,200 4,730 60,333 78,720
19,520 18,316 14,955 2,895 55,686 76,190
22,505 15,915 11,625 2,150 52,195 57,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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