AoeStats
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Black Forest

509741378Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 10m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1243
+14
🇧🇷 Mongols · Brazil
1167
+17
🇧🇷 Vietnamese · Brazil
1115
+19
🇧🇷 Persians · Brazil
1113
+19
1219
-18
🇺🇸 Spanish · United States
1194
-18
🇺🇸 Turks · United States
1170
-17
1165
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 432 — — —
30 317 — — —
30 313 — — —
27 282 — — —
26 274 — — —
23 240 — — —
17 174 10:07 — —
15 154 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 1,075 50 0 2,675 2,931
1,950 305 50 0 2,305 2,800
1,900 402 0 0 2,302 2,828
1,650 282 50 0 1,982 2,039
1,100 650 0 0 1,750 2,484
900 675 0 0 1,575 2,022
1,100 171 50 5 1,326 2,299
750 90 0 0 840 884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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