AoeStats
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Black Forest

509155168Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 67m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Britons · India
633
+14
🇺🇸 Teutons · United States
582
+16
🇬🇧 Japanese · United Kingdom
636
-16
🇵🇱 Varangians · Poland
551
-27
Player eAPM Actions Feudal Castle Imperial Opening
39 2,648 17:30 24:10 39:38 ⛏ Fast Castle
15 1,005 14:59 25:46 38:40 ⚔ Towers FC
9 585 14:33 24:10 39:29 ⛏ Fast Castle
8 558 15:14 28:52 40:26

Resources

Player Food Wood Gold Stone Spent Collected
20,490 41,324 17,435 2,160 81,409 83,881
24,200 24,214 17,090 5,260 70,764 75,146
16,185 22,947 14,845 3,125 57,102 87,967
11,000 9,640 8,825 2,880 32,345 36,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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