AoeStats
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Arena

509409569Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 62m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1092
+13
🇺🇸 Wu · United States
1025
+16
🇺🇸 Khmer · United States
1015
+17
🇹🇼 Celts · Taiwan
1078
-17
🇹🇼 Magyars · Taiwan
1039
-16
🇹🇼 Franks · Taiwan
975
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,970 10:18 13:57 36:03 ⛏ Fast Castle
41 2,562 11:40 15:21 39:37 ⛏ Fast Castle
25 1,600 9:58 14:13 37:00 ⛏ Fast Castle
22 1,363 11:39 19:20 38:04 ⛏ Fast Castle
22 1,368 9:46 18:43 35:03 ⛏ Fast Castle
20 1,252 12:32 16:49 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,320 17,230 25,245 3,680 87,475 115,857
41,090 27,690 11,875 3,965 84,620 91,755
34,880 15,365 16,635 4,300 71,180 85,197
13,535 25,425 20,520 2,900 62,380 107,760
27,415 19,840 11,680 1,700 60,635 62,866
27,740 14,085 11,790 4,305 57,920 64,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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