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Oasis

509304325Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 35m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wei · France
1293
+20
🇫🇷 Danes · France
1235
+22
🇻🇳 Ethiopians · Vietnam
1374
-21
🇻🇳 Magyars · Vietnam
1374
-21
Player eAPM Actions Feudal Castle Imperial Opening
49 1,726 10:29 18:39 — ⚔ Archer Rush
39 1,372 9:23 19:14 — ⚔ Scout Rush
35 1,221 9:32 19:46 — ⚔ M@A into Archers
32 1,112 9:35 23:35 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,490 6,156 3,875 850 24,371 26,050
7,995 10,883 4,340 200 23,418 24,624
9,025 9,269 3,125 200 21,619 23,646
10,505 5,146 3,255 175 19,081 19,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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