AoeStats
← 白鸟ii

Baltic

510520915Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 10m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1201
+18
🇨🇳 Persians · China
1201
+18
🇨🇳 Persians · China
1181
+19
🇨🇳 Bengalis · China
1178
+19
🇨🇿 Armenians · Czechia
1300
-20
🇩🇪 Persians · Germany
1249
-19
🇧🇷 Berbers · Brazil
1227
-18
🇦🇺 Varangians · Australia
1200
-17
Player eAPM Actions Feudal Castle Imperial Opening
66 662 10:04 — —
51 516 — — — ⛏ Fish Boom
45 450 9:25 — —
44 449 — — — ⛏ Fish Boom
29 289 — — —
26 263 — — — ⛏ Fish Boom
22 225 9:01 — —
19 190 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,950 1,019 50 0 3,019 2,652
2,100 607 50 0 2,757 2,967
1,450 1,100 0 0 2,550 2,457
1,625 815 50 0 2,490 2,633
1,600 825 50 0 2,475 2,563
1,500 878 50 0 2,428 3,068
1,690 410 0 0 2,100 2,589
900 675 0 0 1,575 2,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.