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Black Forest

510601772Analyzed
2v2 RM · 7h ago on Oct 1, 2026· 48m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
996
+13
🇨🇱 Bohemians · Chile
941
+15
🇩🇪 Franks · Germany
947
-15
🇩🇪 Varangians · Germany
906
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,262 18:13 26:41 — ⚔ M@A FC
38 1,819 19:25 23:43 — ⛏ Fast Castle
30 1,438 12:39 18:20 35:36 ⛏ Fast Castle
22 1,075 13:33 17:39 36:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,550 12,834 9,855 2,945 51,184 58,100
13,725 17,944 10,235 2,480 44,384 57,370
13,160 13,150 11,385 1,890 39,585 41,047
12,515 15,071 5,640 995 34,221 37,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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