AoeStats
← Jorf

MegaRandom

508142143Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 74m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
696
+18
🇲🇽 Turks · Mexico
695
+18
🇺🇸 Georgians · United States
671
+19
🇧🇷 Byzantines · Brazil
630
+20
🇫🇷 Mongols · France
881
-25
🇻🇳 Britons · Vietnam
860
-24
🇧🇷 Tatars · Brazil
689
-17
🇺🇸 Romans · United States
489
-9
Compared against 147,812 analysed team-game players on MegaRandom.
Jorf D
Feudal Age 13:23 vs 11:14
btm 14%
Castle Age 30:31 vs 20:18
btm 3%
Imperial Age 52:18 vs 37:21
btm 3%
eAPM 16 vs 28
btm 19%
First military 14:24 vs 14:32
top 49%
▼ Slow Feudal Age at 13:23 — slower than 86% of analysed players on MegaRandom
▼ Slow Castle Age at 30:31 — slower than 97% of analysed players on MegaRandom
▼ Slow Imperial Age at 52:18 — slower than 97% of analysed players on MegaRandom
▼ Low eAPM (16) — busier hands win idle time back
▼ Town centers idle 7:30 of the first 30:31 — keep villagers queued
dudu_14040_r6 D
Feudal Age 14:00 vs 11:14
btm 9%
Castle Age 21:45 vs 20:18
btm 37%
Imperial Age 39:19 vs 37:21
btm 36%
eAPM 12 vs 28
btm 9%
First military 14:55 vs 14:32
btm 47%
▼ Slow Feudal Age at 14:00 — slower than 91% of analysed players on MegaRandom
▼ Low eAPM (12) — busier hands win idle time back
JimbowXP D
Feudal Age 13:07 vs 11:14
btm 16%
Castle Age 22:37 vs 20:18
btm 30%
Imperial Age 39:31 vs 37:21
btm 34%
eAPM 21 vs 28
btm 31%
First military 21:38 vs 14:32
btm 15%
▼ Slow Feudal Age at 13:07 — slower than 84% of analysed players on MegaRandom
▼ First military only at 21:38 (Scout Cavalry) — later than 85% of analysed players on MegaRandom
▲ Town centers almost never idle — 25s across the first 22:37
Grandma's Boy D
Feudal Age 14:05 vs 11:14
btm 9%
Castle Age 23:50 vs 20:18
btm 21%
Imperial Age 43:16 vs 37:21
btm 16%
eAPM 17 vs 28
btm 22%
First military 16:24 vs 14:32
btm 38%
▼ Slow Feudal Age at 14:05 — slower than 91% of analysed players on MegaRandom
▼ Slow Castle Age at 23:50 — slower than 79% of analysed players on MegaRandom
▼ Slow Imperial Age at 43:16 — slower than 84% of analysed players on MegaRandom
▼ Low eAPM (17) — busier hands win idle time back
EPYON182 D
Feudal Age 11:18 vs 11:14
btm 48%
Castle Age 28:44 vs 20:18
btm 4%
Imperial Age 44:56 vs 37:21
btm 12%
eAPM 10 vs 28
btm 6%
First military 13:49 vs 14:32
top 45%
▼ Slow Castle Age at 28:44 — slower than 96% of analysed players on MegaRandom
▼ Slow Imperial Age at 44:56 — slower than 88% of analysed players on MegaRandom
▼ Low eAPM (10) — busier hands win idle time back
▼ Town centers idle 10:09 of the first 28:44 — keep villagers queued
Carpeado BR C
Feudal Age 11:03 vs 11:14
top 45%
Castle Age 20:58 vs 20:18
btm 44%
Imperial Age 41:04 vs 37:21
btm 26%
eAPM 14 vs 28
btm 12%
First military 20:07 vs 14:32
btm 19%
▼ Low eAPM (14) — busier hands win idle time back
▼ Town centers idle 3:09 of the first 20:58 — keep villagers queued
francis le tueur C
Feudal Age 9:48 vs 11:14
top 16%
Castle Age 26:07 vs 20:18
btm 10%
Imperial Age 42:14 vs 37:21
btm 20%
eAPM 11 vs 28
btm 8%
First military 11:46 vs 14:32
top 28%
▲ Fast Feudal Age at 9:48 — faster than 84% of analysed players on MegaRandom
▼ Slow Castle Age at 26:07 — slower than 90% of analysed players on MegaRandom
▼ Slow Imperial Age at 42:14 — slower than 80% of analysed players on MegaRandom
▼ Low eAPM (11) — busier hands win idle time back
▼ Loom after the Feudal click (26:09) — usually safest before it
▼ Town centers idle 8:47 of the first 26:07 — keep villagers queued
GANADO B
Feudal Age 10:03 vs 11:14
top 21%
Castle Age 23:15 vs 20:18
btm 25%
Imperial Age 41:00 vs 37:21
btm 26%
eAPM 39 vs 28
top 27%
First military 10:43 vs 14:32
top 16%
▲ Fast Feudal Age at 10:03 — faster than 79% of analysed players on MegaRandom
▼ Slow Castle Age at 23:15 — slower than 75% of analysed players on MegaRandom
▼ Loom never researched — one lost villager costs more
▲ Early military at 10:43 (Spearman) — earlier than 84% of analysed players on MegaRandom
▲ Town centers almost never idle — 2s across the first 23:15
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