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MegaRandom

508142143Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 74m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
696
+18
🇲🇽 Turks · Mexico
695
+18
🇺🇸 Georgians · United States
671
+19
🇧🇷 Byzantines · Brazil
630
+20
🇫🇷 Mongols · France
881
-25
🇻🇳 Britons · Vietnam
860
-24
🇧🇷 Tatars · Brazil
689
-17
🇺🇸 Romans · United States
489
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 2,863 10:03 23:15 41:00 ⚔ Archer Rush
21 1,577 13:07 22:37 39:31 ⚔ FC into Scouts
17 1,254 14:05 23:50 43:16
16 1,212 13:23 30:31 52:18 ⚔ Skirmisher Rush
14 1,033 11:03 20:58 41:04 ⛏ Fast Castle
12 859 14:00 21:45 39:19 ⛏ Fast Castle
11 785 9:48 26:07 42:14 ⚔ Scout Rush
10 774 11:18 28:44 44:56

Resources

Player Food Wood Gold Stone Spent Collected
20,535 42,044 31,860 5,225 99,664 120,102
55,545 17,550 15,345 3,450 91,890 113,785
48,425 22,138 9,465 2,475 82,503 117,054
20,865 27,125 24,245 2,750 74,985 115,280
17,570 18,375 12,680 2,860 51,485 53,238
11,480 19,365 16,725 3,095 50,665 56,208
16,815 21,516 7,170 1,060 46,561 74,740
12,900 12,825 7,735 4,410 37,870 38,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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