AoeStats
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Arena

505695317Analyzed
2v2 RM · 20d ago on Sep 10, 2026· 67m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1031
+15
🇩🇪 Britons · Germany
969
+44
🇩🇪 Spanish · Germany
1019
-17
🇦🇹 Turks · Austria
1016
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,739 11:24 16:49 32:59 ⛏ Fast Castle
27 1,826 10:35 15:20 44:55 ⛏ Fast Castle
18 1,215 12:31 38:36 —
16 1,075 12:03 17:41 24:09 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
41,170 24,160 13,290 1,250 79,870 89,321
24,620 22,980 21,480 3,705 72,785 93,653
24,595 20,783 8,465 3,880 57,723 61,009
14,645 11,070 6,880 1,640 34,235 39,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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